﻿using IQIGame.Onigao.Framework;

namespace IQIGame.Onigao.Logic
{
    public class BattleEndState : BattleBaseState
    {
        public BattleEndState(BattlePlayController playController) : base(playController)
        {
        }

        public override EBattleState stateId => EBattleState.End;
        public override void OnInit()
        {
        }

        public override void OnEnter(EBattleState prevStateId)
        {
        }

        public override void OnExit()
        {
        }

        public override void Dispose()
        {
        }
    }
}